I am currently working on a space combat simulator to learn programming a little better. I am obsessed with the DCS series of flight simulators, so i thought "why not make a space simulator?"
I try to make it pretty realistic and believable but with the space setting i have to make compromises for it to be fun. It is planned to be a tactical game where the engagements take place over large distances of lets say 100km or so.
You will have to manage the ships systems like radar, defensive systems, and of course the cannon.
It is still in very early stage and the progress will be slow since i dont have much freetime right now. But i have to say i fell in love with irrlicht: its just so easy to get into!
![Wink ;)](./images/smilies/icon_wink.gif)
so heres a video of the gunnery basics:
http://www.youtube.com/watch?v=RGOaMWJq ... ature=plcp
aswell as some pics:
![Image](http://img853.imageshack.us/img853/4756/irrlichttest46.th.jpg)
![Image](http://img850.imageshack.us/img850/608/irrlichttest42.th.jpg)
![Image](http://img600.imageshack.us/img600/835/irrlichttest43.th.jpg)
critics and comments welcome
![Wink ;)](./images/smilies/icon_wink.gif)