Post Your Irrlicht Screenshots / Render Here.
Re: Post Your Irrlicht Screenshots / Render Here.
Now with a dash of luna. That was harder than I hoped, but it works pretty nicely now, with phases and all.
Next stop, stars. Then it'll be clouds. I'm afrad those'll be even harder to get nice and fast.
Next stop, stars. Then it'll be clouds. I'm afrad those'll be even harder to get nice and fast.
Re: Post Your Irrlicht Screenshots / Render Here.
Someone else post pics too
Now with nightsky. All this is with a single drawcall, I wonder if I can do nice clouds too all with that single call
Now with nightsky. All this is with a single drawcall, I wonder if I can do nice clouds too all with that single call
Re: Post Your Irrlicht Screenshots / Render Here.
OK, tested this against ATMOsphere.
A runs at 70fps vs my 170, and doesn't have a moon. In my subjective POV, mine is prettier
A should have had a lens flare it seems, but that didn't work here.
A runs at 70fps vs my 170, and doesn't have a moon. In my subjective POV, mine is prettier
A should have had a lens flare it seems, but that didn't work here.
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Re: Post Your Irrlicht Screenshots / Render Here.
At least now the moon is round and not egg-shaped anymore
Very nice!
Very nice!
Re: Post Your Irrlicht Screenshots / Render Here.
Hm, but using transparency for the dark side of the moon is a little strange when you can suddenly see stars through it.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Post Your Irrlicht Screenshots / Render Here.
That's an artifact of the extra camera, and still there. Should be fixed, yeah.hybrid wrote:At least now the moon is round and not egg-shaped anymore
That too. Though they _could_ be reflections on the mirrors left by the moon missionsCuteAlien wrote:Hm, but using transparency for the dark side of the moon is a little strange when you can suddenly see stars through it.
This be part of why I post pics, it's good to get feedback. The other part is that seeing other's progress is encouraging, I at least have read this whole thread. I hope somebody else gets inspiration from my pics
Re: Post Your Irrlicht Screenshots / Render Here.
Sure post on - it's very motivating to see screenshots! Also I probably wouldn't have notice the moon thing if not exactly that would recently have been discussed on reddit for a while ;-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Post Your Irrlicht Screenshots / Render Here.
Yup most of us are lurking silently, at least I am
keep the pics coming
keep the pics coming
Re: Post Your Irrlicht Screenshots / Render Here.
@fmx
It feels like I'm dominating this thread, with the last 2-3 pages being only me posting pics. Come on, it's summer, no excuses! Lurkers, post your pics.
Well, it still stretches a bit at the corners even with the projector's aspect fixed to 1. This is due to it being projected at the hemisphere, and I don't think there's a way around that without drawing it separately.
I'll keep it as one call and live with the projection matrix of the normal cam
On the clouds, I've been wondering whether two layers is enough, or if I need to add texture arrays to irrlicht. But first I need to decide on how to do the clouds, back to reading papers you.
It feels like I'm dominating this thread, with the last 2-3 pages being only me posting pics. Come on, it's summer, no excuses! Lurkers, post your pics.
Well, it still stretches a bit at the corners even with the projector's aspect fixed to 1. This is due to it being projected at the hemisphere, and I don't think there's a way around that without drawing it separately.
I'll keep it as one call and live with the projection matrix of the normal cam
On the clouds, I've been wondering whether two layers is enough, or if I need to add texture arrays to irrlicht. But first I need to decide on how to do the clouds, back to reading papers you.
Re: Post Your Irrlicht Screenshots / Render Here.
I'm not sure the egg shaped moon was wrong
this is a shot from my engine and the other body is not a billboard or anything it's a complete other planet rendered and it gives me an egg shape
Ps: bonus video here http://www.youtube.com/watch?v=YObvytq4 ... tube_gdata
this is a shot from my engine and the other body is not a billboard or anything it's a complete other planet rendered and it gives me an egg shape
Ps: bonus video here http://www.youtube.com/watch?v=YObvytq4 ... tube_gdata
Re: Post Your Irrlicht Screenshots / Render Here.
What's your Camera FOV? Distorted moons might be from too wide view. Or you're just rendering at a resolution that's out of aspect from your monitor. Nice pics by the way.
Re: Post Your Irrlicht Screenshots / Render Here.
Mine is the irr default, seems to be 72 degrees. Screen res shouldn't matter, since this is all in a window.
Re: Post Your Irrlicht Screenshots / Render Here.
same here i'm using the irr default and i'm not rendering in fullscreen
Re: Post Your Irrlicht Screenshots / Render Here.
The movie 2001 space odissey had the same problem. You can saw the moon through space ship windows and it have start in transparent side.CuteAlien wrote:Hm, but using transparency for the dark side of the moon is a little strange when you can suddenly see stars through it.
@granyte: the only way i now for fix that is to warp the scene near left and right screen edges (for example by using a render target texture of the scene on a ScreenGrid instead of a Screen Quad), that way spherical objects will still look spherical. But when turning left or right you'll get headhackes XD
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- by Me