Sorry if I didn't post during a while, but I didn't have any time to "play" with Irrlicht.
I just wanted to let you know that Irrlicht0.7.1 corrected all the mipmap bugs I had ...
Irrlicht RULES!
no mipmap in irrlicht0.7 with directx9
Try this!
Hi All ,
Works fine here (wierd) , perhaps it's a 9a 9b 9c problem, please try this and let me know if it fix the problem.
In CDirectX9Texture,
Change this line:
HRESULT hr = D3DXFilterTexture(Texture, NULL, D3DX_DEFAULT, D3DX_DEFAULT);
To:
HRESULT hr = D3DXFilterTexture(Texture, NULL, 0, D3DX_DEFAULT);
D3DX_DEFAULT = -1 , perhaps some of the Directx version do not support that -1 (default) should be the same as 0. ( like Dx8 ).
And if you got 0.7.1 also remember to remove the _IRR_COMPILE_WITH_DIRECTX_8_ stuff.
PS: My first post , hope it's a friendly forum
Works fine here (wierd) , perhaps it's a 9a 9b 9c problem, please try this and let me know if it fix the problem.
In CDirectX9Texture,
Change this line:
HRESULT hr = D3DXFilterTexture(Texture, NULL, D3DX_DEFAULT, D3DX_DEFAULT);
To:
HRESULT hr = D3DXFilterTexture(Texture, NULL, 0, D3DX_DEFAULT);
D3DX_DEFAULT = -1 , perhaps some of the Directx version do not support that -1 (default) should be the same as 0. ( like Dx8 ).
And if you got 0.7.1 also remember to remove the _IRR_COMPILE_WITH_DIRECTX_8_ stuff.
PS: My first post , hope it's a friendly forum
best regards Preben Eriksen , Vonna.com