I uses 24 bit textures and make transparent key on 255, 0, 255 color.
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static const SColor transp_col(0xFF, 0xFF, 0x00, 0xFF);
g->driver->makeColorKeyTexture(tex, transp_col, true);
But when i make my camera near everything is ok:
Also i tested and found, that there is NO problem with opengl device.