So i've loaded a model, but i need to give Bullet a shape for collisions. What is the easiest way i can do this? Besides creating a box or an oval around my model?
Any Bullet experienced people or any demos or tutorials that I can use?
I have looked into the btBvhTriangleMeshShape function, but not sure how i'm going to use it around a specific model.
Any help greatly appreciated.
Creating Meshmask in Bullet
Re: Creating Meshmask in Bullet
I would load the model in Blender and create a convex mesh around the model. The mesh, which should be simpler than the model, is used for bullet stimulation.
Regards,
smso
Regards,
smso
Re: Creating Meshmask in Bullet
You have many examples of this, just read how one of the many bullet wrappers do it.
Re: Creating Meshmask in Bullet
Thanks got many leads to look into now.
Re: Creating Meshmask in Bullet
Okay so i've created the model and want to know how i can load this .bullet file with irrlicht.
I have a .3ds model and corresponding .bullet
I have a .3ds model and corresponding .bullet