A level Editor.. to be named

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smartwhiz
Posts: 120
Joined: Wed Jan 14, 2004 6:03 pm
Location: India

A level Editor.. to be named

Post by smartwhiz »

hi all I am also on a project of creating a level editor with irrlicht...
heres the pic.

Image

Image

FPS mode camera to move in the world a see the postioning
clearly

Image
DarkWhoppy
Posts: 386
Joined: Thu Sep 25, 2003 12:43 pm
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Post by DarkWhoppy »

Lookin good 8) And of course you've seen my scene editor project: http://www.irrsed.tk/
Programmer of the Irrlicht Scene Editor:
Homepage - Forum Thread
Version 2 on its way!!
etcaptor
Posts: 871
Joined: Fri Apr 09, 2004 10:32 pm
Location: Valhalla
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Post by etcaptor »

Looks good, congrats!
Do you use multiple scene managers or splitscreen for the views?
Guest

Post by Guest »

i hav been using splitscreen...
gonna make it Scene Managers...
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

so...first was et captor visual editor...

then came irrsed....


now this one...

hehe, artist should be happy...3 editors ! ....:) yay....


LOL my dwarf walking alone in the desertic Walhalla mysts....
Finally making games again!
http://www.konekogames.com
Guest

Post by Guest »

just shout out if you need any custom graphics :)
smartwhiz
Posts: 120
Joined: Wed Jan 14, 2004 6:03 pm
Location: India

Post by smartwhiz »

Plannig to implement:
*particle effect And its affector of course.
*dynamic movie generator.
*more support to RPG game levels

morer to came... shoot up what u need!
As the Guess and the Ghost says...
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

*dynamic movie generator.

hey, like machinima??

that is, allowing we artist to make realtime 3d cutscenes without the need of coding , just using the editor?


That would be too good to be real....


specially if bone&weights animated *.x file could be imported there....

Then I woke up... ;)

that'd be seriously cool.... :)
Finally making games again!
http://www.konekogames.com
condrula
Posts: 44
Joined: Wed Mar 10, 2004 11:51 pm
Location: italy

Post by condrula »

your project is really cool, :shock:
HelpMe

Post by HelpMe »

I've got two questions:

1) When will there be a download?
2) How can I make a model follow the terrain correctly, i.e. keep his/her/its feet above the ground? (I can't get the getHeight method for ITerrainSceneNode to work - is there a trick?)
HelpMe

Post by HelpMe »

BTW, great app! I only ask the 2nd question because you'll probably know the answer since you are using terrain in your editor.
hansmbakker
Posts: 41
Joined: Mon Feb 16, 2004 7:37 pm

Post by hansmbakker »

hello

it seems to be great and it will be even greater with dynamic movie support, but there hasn't anything been released.

are you still working on it and do we have to be patient or have you stopped it.

if you have stopped, do you want to publish your code so that others can work further on it?

thank you
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

cool!!!

Post by 3DModelerMan »

Okay I have been needing a good editor for a while!.
Does this one support openGL? and when will it be released?.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
rogerborg
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Post by rogerborg »

Hey, isn't this the level editor used by Duke Nukem Forever?
Please upload candidate patches to the tracker.
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JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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Post by JP »

Yeah seriously 3DModelerMan, you need to check a threads last active date when you find it by searching through the forum xD
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