Companion

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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TheAmazingSnivy
Posts: 5
Joined: Tue Aug 14, 2012 11:41 am

Companion

Post by TheAmazingSnivy »

I'm making a game where you are the main character *obviously* and there is a person who follows you around. How do I make the person? I know this will take some hard coding, but I'm willing to do it. I have the latest version of Irrlicht, using MS VS C++ 2010. This is a new project.
MynithiX
Posts: 26
Joined: Thu Oct 11, 2012 4:06 pm
Location: Germany

Re: Companion

Post by MynithiX »

What do you exactly want? Should it be like Slender?
Should it move always to your direction?
Two things are infinite: the stupidity of the humans and universe. I'm just not sure if the universe is really infinite!
YOLO
TheAmazingSnivy
Posts: 5
Joined: Tue Aug 14, 2012 11:41 am

Re: Companion

Post by TheAmazingSnivy »

MynithiX wrote:What do you exactly want? Should it be like Slender?
Should it move always to your direction?
Sorry no, like in Pokémon Colosseum, where the girl follows you around, but not that clunky if I can have my way.
amin
Posts: 6
Joined: Tue Aug 30, 2011 11:31 am

Re: Companion

Post by amin »

TheAmazingSnivy ,

you have to write a path finding system ( or use an existing one ) , it really depends on your environment and needed features of your game ...

also check this link :
http://code.google.com/p/recastnavigation/
TheAmazingSnivy
Posts: 5
Joined: Tue Aug 14, 2012 11:41 am

Re: Companion

Post by TheAmazingSnivy »

amin wrote:TheAmazingSnivy ,

you have to write a path finding system ( or use an existing one ) , it really depends on your environment and needed features of your game ...

also check this link :
http://code.google.com/p/recastnavigation/
Thank you for the link, I'll check this out! You guys are polite, sometimes, it depends on the questions, as I've seen so far. And I probably should have googled it first.
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