Companion
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- Posts: 5
- Joined: Tue Aug 14, 2012 11:41 am
Companion
I'm making a game where you are the main character *obviously* and there is a person who follows you around. How do I make the person? I know this will take some hard coding, but I'm willing to do it. I have the latest version of Irrlicht, using MS VS C++ 2010. This is a new project.
Re: Companion
What do you exactly want? Should it be like Slender?
Should it move always to your direction?
Should it move always to your direction?
Two things are infinite: the stupidity of the humans and universe. I'm just not sure if the universe is really infinite!
YOLO
YOLO
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- Posts: 5
- Joined: Tue Aug 14, 2012 11:41 am
Re: Companion
Sorry no, like in Pokémon Colosseum, where the girl follows you around, but not that clunky if I can have my way.MynithiX wrote:What do you exactly want? Should it be like Slender?
Should it move always to your direction?
Re: Companion
TheAmazingSnivy ,
you have to write a path finding system ( or use an existing one ) , it really depends on your environment and needed features of your game ...
also check this link :
http://code.google.com/p/recastnavigation/
you have to write a path finding system ( or use an existing one ) , it really depends on your environment and needed features of your game ...
also check this link :
http://code.google.com/p/recastnavigation/
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- Posts: 5
- Joined: Tue Aug 14, 2012 11:41 am
Re: Companion
Thank you for the link, I'll check this out! You guys are polite, sometimes, it depends on the questions, as I've seen so far. And I probably should have googled it first.amin wrote:TheAmazingSnivy ,
you have to write a path finding system ( or use an existing one ) , it really depends on your environment and needed features of your game ...
also check this link :
http://code.google.com/p/recastnavigation/