i tried all of the tutorials and tweeked and modified them for days
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i got rid of the rotation animator and set up the camera to FPS and modifed the movement speed so that one tap of the forward key didn't jump me clear through the model
i then got bored and modefied it to show a cube (took me about 20 minutes to get it to work right)
i then got tired of that and wanted to texture it and died there
i wanted to ask some stuff to clarify what i was thinking
1. in the code
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Vertices[0] = video::S3DVertex(0,0,10,1,1,0,video::SColor(255,0,255,255),0,1);
Vertices[1] = video::S3DVertex(10,0,-10,1,0,0,video::SColor(255,255,0,255),1,1);
Vertices[2] = video::S3DVertex(0,20,0,0,1,1,video::SColor(255,255,255,0),1,0);
Vertices[3] = video::S3DVertex(-10,0,-10,0,0,1,video::SColor(255,0,255,0),0,0);
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the last to number represent the UV coordinates for each vertex, right?
2. in the code
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driver->setMaterial(Material);
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is Material is a pointer to a material loaded into memory (i think i figured out how to load textures
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3. if i load a texture then set it as the active texture and modify the uv coordinates in the vertices will this allow me to texture the triangles that i draw using a custom scene node
once i figure out this i will have to find some *new* way to modify the custom scene node. maybe i will work on doing a terain node. i know one is soon comming out but i would like to see if i could do it.
if you have any other suggestions of what i should try to do to help me better understand irrlicht just tell me.