Yes NaCL allows doing this and there is an example explaining this. I've did not implement this feature in IrrNacl yet.Mequa wrote:Hi, is it possible for IrrNaCl to grab the mouse from a Chrome window/tab, such as when using the built-in Irrlicht FPS camera or similar user-defined cameras?
IrrNaCl - Irrlicht port for Google Native Client
Re: IrrNaCl - Irrlicht port for Google Native Client
IrrNaCl - Irrlicht Port for Google Chrome Native Client - Demo
Iyan 3D - Make your own 3d animation using your iOS Device
Iyan 3D - Make your own 3d animation using your iOS Device
Re: IrrNaCl - Irrlicht port for Google Native Client
Any instructions on building IrrNaCl?
After installing and testing the NaCl SDK, I extracted the source (on Win7) to nacl_sdk\pepper_21\examples\irrnacl
When I attempt to run make.bat, I get the following error:
"In file included from CImageLoaderPNG.cpp:18:
CReadFile.h:13:42: error: nacl-mounts/base/KernelProxy.h: No such file or directory"
How do I install the needed dependencies?
After installing and testing the NaCl SDK, I extracted the source (on Win7) to nacl_sdk\pepper_21\examples\irrnacl
When I attempt to run make.bat, I get the following error:
"In file included from CImageLoaderPNG.cpp:18:
CReadFile.h:13:42: error: nacl-mounts/base/KernelProxy.h: No such file or directory"
How do I install the needed dependencies?
Re: IrrNaCl - Irrlicht port for Google Native Client
The current source uses Nacl-mounts for filesystem. So you have to download the files and place it along the sources. You can download nacl-mounts from nacl-ports repository here. http://code.google.com/p/naclports/
IrrNaCl - Irrlicht Port for Google Chrome Native Client - Demo
Iyan 3D - Make your own 3d animation using your iOS Device
Iyan 3D - Make your own 3d animation using your iOS Device
Re: IrrNaCl - Irrlicht port for Google Native Client
I started Make.bat around 4PM. It is now 11PM. The cmd window is still only showing:
Does it just take forever to compile this? It's using less than 1% of my CPU time, and I can't tell if it's doing anything. (If it is, it should really give some sort of indication that it's making progress and not just softlocked.)
Code: Select all
C:/nacl/nacl_sdk/pepper_23/toolchain/win_x86_newlib/bin/i686-nacl-gcc -Iinclude -Izlib -Ilibpng -DIRRLICHT_EXPORTS=1 -MM -MF bzip2/bzlib.d bzip2/bzlib.c
Re: IrrNaCl - Irrlicht port for Google Native Client
It usually doesn't take more than a sec for most files.EagleEye wrote:Does it just take forever to compile this?
I'll be working on updating IrrNaCL to new versions of Irrlicht and NaCL compiler in mid of this month. I'll keep you posted here
IrrNaCl - Irrlicht Port for Google Chrome Native Client - Demo
Iyan 3D - Make your own 3d animation using your iOS Device
Iyan 3D - Make your own 3d animation using your iOS Device
Re: IrrNaCl - Irrlicht port for Google Native Client
Will this feature be implemented soon?codetiger wrote:Yes NaCL allows doing this and there is an example explaining this. I've did not implement this feature in IrrNacl yet.Mequa wrote:Hi, is it possible for IrrNaCl to grab the mouse from a Chrome window/tab, such as when using the built-in Irrlicht FPS camera or similar user-defined cameras?
My game needs the FPS camera (toggled by right click to capture/free the mouse) as well as simple textured cuboids and a skybox (the latter shouldn't be a problem for IrrNaCl).
I'll likely add it to the Chrome Web Store as a free game when ported to NaCl.