Hi, this game remind me a lot from " Call of Duty - Nazy Zombies" (Seem that you even took some sound from it
![Very Happy :D](./images/smilies/icon_biggrin.gif)
). Congrat! Even if the game look the same and has the same ingredients/style you where able to make this with Irrlicht with limited ressources and zero budget. They (Call of Duty developper) has much more ressources and a lot bigger team! Impressed that you were able to pull it off with so few people!
I had tons of fun playing with it!
Are the guns were made for a Source (Half Life/Valve) type game? They look really nice and they models/animation really seem similar on what I saw in the Source Engine when I was making mods at my Level Design school... How were you able to convert that?
It also happened to me once that the zombies get stuck out in the field in a corner (look like a node that they seemed to turn around and get back on it). I was able to continue playing by killing them. ("the corner" when it happened to me, is near the truck with the lights). Seen also some zombie walk in objects (mostly the fence) has their path was somewhat wrong. They were walking to get to a barricade point but they were walking inside the mesh of the fence.
Had also little issues, when the zombie were climbing off the barricade, If I were there, the mesh was entering the view and I was not able to hit the zombie at all. (using the knife or any other weapon)
Later if your modeler/animator can, it would be nice to have other models of zombies (not just new textures but other meshes, womens, big fat guys/gals, etc ). The trick of replacing the mesh with one that has no head is great! It just give the impression that you blowed the head off! Irrlicht has a command that use the animations from another model, if you "rig" is the same they could use the animations from the other model, the only constraint, is that you need to have ALL the animations inside because it will affect the animations of all instances of the model you apply it on.