With the final release 1.8 opengl driver, there is a massive leak when using the opengl driver under win 7 32-bit.
Just by creating the irr dev and specifying opengl causes the leak.
Under d3d driver, no leak occurs.
Using task manager to view the apps resource usage, when an app opens and closes an irr dev, with or without scene node and textures, a 12MB leak occurs until the app is closed.
OpenGL driver causes massive memory leak
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Re: OpenGL driver causes massive memory leak
Would you now please immediately stop spamming the forums with this message!? We have now at least four threads with exactly this post. And still you did not provide any actual proof that this has happened. We need a test application, which demonstrates this behavior. At best with checks for the grab counts to show that there are indeed things still referenced which should be freed.
This thread here is closed now, please re-use one of the others that is dealing with this issue.
This thread here is closed now, please re-use one of the others that is dealing with this issue.