Again)
Hi to all!
What are the plans for Irrlicht 1.9 and further?
What are the plans for Irrlicht 1.9 and further?
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Re: What are the plans for Irrlicht 1.9 and further?
Adding new things and not lasting that long again. Not decided much more so far.
Re: What are the plans for Irrlicht 1.9 and further?
hopefully i'll sucedde at pushing vertex texture for dx and instancing
Re: What are the plans for Irrlicht 1.9 and further?
start by adding the flexible vertex support, which is already, somehow, implemented, before you add any additional stuff, and fix the skeletal animations so the attached nodes synchronize well with the original models in an efficient way
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: What are the plans for Irrlicht 1.9 and further?
Would be good to get working method "void append(const IMeshBuffer* const other)" in CMeshBuffer.h OR don't see it in public methods, so don't call it and expect for the result