What are the plans for Irrlicht 1.9 and further?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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strelkin7
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Joined: Mon Apr 20, 2009 3:20 pm

What are the plans for Irrlicht 1.9 and further?

Post by strelkin7 »

Again)

Hi to all!
What are the plans for Irrlicht 1.9 and further?
hybrid
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Re: What are the plans for Irrlicht 1.9 and further?

Post by hybrid »

Adding new things and not lasting that long again. Not decided much more so far.
Granyte
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Re: What are the plans for Irrlicht 1.9 and further?

Post by Granyte »

hopefully i'll sucedde at pushing vertex texture for dx and instancing
Mel
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Re: What are the plans for Irrlicht 1.9 and further?

Post by Mel »

start by adding the flexible vertex support, which is already, somehow, implemented, before you add any additional stuff, and fix the skeletal animations so the attached nodes synchronize well with the original models in an efficient way
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
greenya
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Re: What are the plans for Irrlicht 1.9 and further?

Post by greenya »

Would be good to get working method "void append(const IMeshBuffer* const other)" in CMeshBuffer.h OR don't see it in public methods, so don't call it and expect for the result :)
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