When I see unigine, cry engine, etc… demos - and then irrlicht's. I think the irrlicht demos could be improved
So I'm making a remake demo's room. I can also make better textures.
![Image](http://pix.tdct.org/upload/thumb/1351807708.png)
![Image](http://pix.tdct.org/upload/thumb/1351813484.png)
![Image](http://pix.tdct.org/upload/thumb/1351952346.png)
Any ideas or Suggestions ?
I hope you will enjoy it
![Smile :)](./images/smilies/icon_smile.gif)
Why not, but it's more work for me ^^.a low and a high poly version ? one to demonstrate what irrlicht can really do and the other to demonstrate how it can run on lower end hardware
My initial idea was to put a light well with plants that fall inside the roomThe hole in the center is interesting, as we could try to use particle system to mimic water dropping there.
I already have some nice palm treesIf we stay on this road, the new irrlicht demo will look like a Unigine demo
My initial idea was a small room, not an outside scene because it requires less work. But if you make a nice terrain maybe. I can add a door in the room and a small oasis outside. For the moment it's not my priority.If you ask me, the demo also should include a terrain
looks great so far
ThanksThis is an interesting concept. I really like the pillars(!)
Exactly what I was thinking. Irrlicht has great potential, but sometimes, it also need great content to promote it further. It's ok that the demos show technically what they can do, but to give a better impression, it's better to show "Crysis" type graphics than "Doom II" type graphics. (By the way, it my opinion, hope I don't offend anyone)a low and a high poly version ? one to demonstrate what irrlicht can really do and the other to demonstrate how it can run on lower end hardware
Great idea!My initial idea was to put a light well with plants that fall inside the room
I am too busy now to prepare the next alpha version of IRB (Hope to release it for january 2013), but once it's released, I could try to load your models in ZBrush and create normal maps for the details, I would need practice anyway since I've not used it since a long time.However If anybody is interested by contributing (making textures, objects, the code …) for this demo he is welcome.