Everytime I start the application I get a crash and the debugger point me to this in CMeshSceneNode.cpp:
line 432...
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nb->cloneMembers(this, newManager);
nb->ReadOnlyMaterials = ReadOnlyMaterials;
nb->Materials = Materials;
nb->Shadow = Shadow;
nb->Shadow->grab(); <--- Debugger stop to this line.
I have also another problem, some of animated model I have (not all) are moving in reverse (perhaps the changes in matrix), and I also have the shaders that seem broken and I don't know why (using Debug DLL and don't see any message in the console), posted another message in the help section for the shader has it could be a method change that I'm unaware of.