A better room for the demo [WIP]
Re: A better room for the demo [WIP]
Yeah we put nothing code wise in the demo so far!
It's just modelling work at the moment.
But If you want to help feel free to code something up, I will soon have an update for the repository and generate a complete .irr scene file plus meshes and textures. Have you had a look at either of the blendfiles already? The one with the mountain ladnscape will have a sort of destroyed ancient village in it still and the underground caves.
I also have plans for a sort of Unigine Heaven equivalent scene, called Tiny World. Which will hopefully become the new irrlicht default example scene.
It's just modelling work at the moment.
But If you want to help feel free to code something up, I will soon have an update for the repository and generate a complete .irr scene file plus meshes and textures. Have you had a look at either of the blendfiles already? The one with the mountain ladnscape will have a sort of destroyed ancient village in it still and the underground caves.
I also have plans for a sort of Unigine Heaven equivalent scene, called Tiny World. Which will hopefully become the new irrlicht default example scene.
Re: A better room for the demo [WIP]
i can give it a go basicaly i should load all the blend files?
i was afraid it was vs2012 that was screwin up around
i was afraid it was vs2012 that was screwin up around
Re: A better room for the demo [WIP]
No only need to load the testObjects.blend or for the one with the mountain scape testObjects_alt.blend
Re: A better room for the demo [WIP]
well i don't know how to load blend files in irrlicht and don't have blender
Re: A better room for the demo [WIP]
I'm confident you can afford it.
Re: A better room for the demo [WIP]
that's absolutly not the point i'm on a borrowed computer until mine is repared and i'm trying to instal the least program i can on it
Re: A better room for the demo [WIP]
ACE247 du abandoned the project? Very interesting. Will happy to help u somewhat.
Sorry for my english
Re: A better room for the demo [WIP]
Certainly have not abandoned the project. But with my real job and other interests/hobbies there is little time left for this.
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Re: A better room for the demo [WIP]
WRT sandstorm - set fog to tan and close, put a big cylinder around the player with a mostly transparent, animated 'blowing sand' texture, add a couple of big quads with it that 'blow' past at odd angles and intervals, and a windy sound loop. A particle system (based on a sparser, low altitude CCloudSceneNode with added wind motion? Variable weather & time of day would rock) can fill out the high-spec detail option instead of the drifting quads.
To say it in lolcat, "We haz awesome, let us show them it."
To say it in lolcat, "We haz awesome, let us show them it."
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- Posts: 26
- Joined: Wed Oct 10, 2012 1:28 am
Re: A better room for the demo [WIP]
Okay, I just checked, and the sandstorm fx I was thinking of is actually a bit different - it's three layers of huge billboard particles spawned in a cylinder around the player with the animated texture (perlin noise, looks like it's just sliding across the surface, not animated images.)
CCSN's clouds would be a much better rendition than that with just a more patchy, sand colored texture map and some wind motion, just dial the particle density up or down.
(THERE'S the edit button - stupid PSP browser..)
CCSN's clouds would be a much better rendition than that with just a more patchy, sand colored texture map and some wind motion, just dial the particle density up or down.
(THERE'S the edit button - stupid PSP browser..)