Hello, I was attempting to load one of my own animated meshes- a dagger- and parent it to the camera, such as you might see in a first person RPG. I succeeded, except part of the hilt is completely invisible, which I did not intend. I am fairly sure it is a problem with code and not the model or its texture, because both the model and texture render fine (in Blender, where I created the mesh). I am not sure where the problem is, so if you need me to post something let me know what. I will put the code where I call the mesh here:
First, the normal driver selection appears as it should. I select OpenGL. It outputs the Irrlicht version, Windows version, "Using Renderer: OpenGL 3.3.0", my graphics card, "OpenGL driver version is 1.2 or better", resizes the window, then loads a bunch of textures and meshes (some of mine, some are to do with the Irrlicht tutorials on collision). Nothing seems unusual.
part of the hilt? like it is cut suddenly? If so, maybe it has to see with the size of the dagger and the near plane of the camera, can you post a screens of blender and the program?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Mel - at first I thought it had to do with the closeness to the camera, but it did the same thing when farther away. To both of you, thank you for your help - it appears that Lonesome Ducky's solution of disabling backface culling works. Thanks again for the help.