I use newton for physics simulation, and I coud create my own ragdoll by rigid body if necessary How every I knew nothing about skined mesh in irrlicht,
so my quistion is, how to extract bones and other thing that is necessary for rag doll? Is there any code snips or tutorial for this,
code for other physics engine is OK, too. I just want to see what to to with irrlicht scene node.
I've search the whole forum, and the tutorial I ve found has already been deleted(the sample source code pack's link).
Anyone can help me?My ragdoll is a skined mesh, loaded as animated scene node.
Switch animatedMesh to ragdoll?
Re: Switch animatedMesh to ragdoll?
I think you can use the bones from the skinned animated meshes directly, so, you can transfer the animations to the bones, Still, the wiki seems to cover this aspect. See if this can help you
http://irrlicht3d.org/wiki/index.php?n= ... tionSystem
http://irrlicht3d.org/wiki/index.php?n= ... tionSystem
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Switch animatedMesh to ragdoll?
Thx,that's what I need.