Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the ambiera forums
# Tremulous
Based on Quake III engine.
Btw, this game is really nice. Combination of FPS and RTS.
You have to build bases and protect main building. You can built turrets, ammunition magazines, additional electricity sources, and more.
And the best is, you are playing between humans and aliens.
Aliens can jump on walls and walking on walls, and the best - evolve to more powerfull beasts.
Check vid: http://www.youtube.com/watch?v=d-fMBBgA7LE
Anyways, I looked at these engines
-Quake3
-HL1
-Cube
Also HL1 and cube engine looks like a modified version of quake engine.
I did some modifications to Quake3 and HL1 but it feels that the amount of work needed to modify anything in these engines is just too much. Also they don't have documentation or tutorials, except for those that you can find on google, but most of them are too noobish(like changing define values), or they don't work. Only 2 tutorials that I found worked.
So now I think that I'm better of writing my own crappy engine than modding these engines.
I need a modder for the audio drivers of IrrSolid audio drivers are actually included as howtos/examples.
Actually i'm working on SDL+opengl / AI+physics so i don't have time for improve audio.
Of course IrrSolid is not a game engine but a framework, so all functionalities must be very general. but after finished it a game engine can be created easily from it. If you need some documentation before starting modding just ask me. I'll write it but i don't think it is necessary, code is well commented.
If you are interested can you take a look ? I know that maybe IrrSolid can be not enough for you if you are looking for a game engine. But I'm happy if someone is interested in it
Junior Irrlicht Developer.
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REDDemon wrote:I need a modder for the audio drivers of IrrSolid audio drivers are actually included as howtos/examples.
Actually i'm working on SDL+opengl / AI+physics so i don't have time for improve audio.
Of course IrrSolid is not a game engine but a framework, so all functionalities must be very general. but after finished it a game engine can be created easily from it. If you need some documentation before starting modding just ask me. I'll write it but i don't think it is necessary, code is well commented.
If you are interested can you take a look ? I know that maybe IrrSolid can be not enough for you if you are looking for a game engine. But I'm happy if someone is interested in it
Thank you for your suggestion but I think the best option for me is to try to write my own game engine, as I think this will improve my coding skills more, and It will be more specific to my game, so I will save some time I guess(And I don't really have much time right now for coding). Some parts of the engine are already written. And if it fails I'll know what I did wrong