This is an image of it in action.
![Image](http://omegasection.g0dsoft.com/demos/triplanarMapping6Textures.png)
It is an Irrlicht terrain mapped with this shader, in a foggy environment. I have scaled the terrain so it covers a large area just it doesn't feel as small as the terrain example gives. Irrlicht can display really large terrains on its own, just give it the chance to do so
![Smile :)](./images/smilies/icon_smile.gif)
http://omegasection.g0dsoft.com/demos/triplanarDemo.zip
I have tried to make the demo fully portable, but i haven't actually tested it on linux, so no linux binar, only windows. The source code provided has no projects, though it shouldn't be too hard to test. I hope.
And of course, i can't tell if it will work or not, but that is what the source code is there for
![Smile :)](./images/smilies/icon_smile.gif)