This is an image of it in action.

It is an Irrlicht terrain mapped with this shader, in a foggy environment. I have scaled the terrain so it covers a large area just it doesn't feel as small as the terrain example gives. Irrlicht can display really large terrains on its own, just give it the chance to do so
http://omegasection.g0dsoft.com/demos/triplanarDemo.zip
I have tried to make the demo fully portable, but i haven't actually tested it on linux, so no linux binar, only windows. The source code provided has no projects, though it shouldn't be too hard to test. I hope.
And of course, i can't tell if it will work or not, but that is what the source code is there for
