-Create a custom quad scene node (Tutorial 3).
-I found this article : http://www.pixelpilot.dk/isometric.htm
-I created camera like this:
Code: Select all
float x=-20;
smgr->addCameraSceneNode(0, core::vector3df(x/2,x/2,(x/2)*(sqrt(2.0f)/sqrt(3.0f))), core::vector3df(0,0,0) );
But result is =
What's wrong?
Thanks.
EDIT: I found the solution without changing camera: