Build A World - new massive game, using Irrlicht

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Re: Build A World - new massive game, using Irrlicht

Post by devsh »

dear friends and family, we have implemented dynamic resolution rendering.... a stepping stone towards mixed resolution particle rendering

this enables me to rape your GPU with 100x overdraw while framerate is maintained at 18 to 24fps (depending on how much you move) even when you're IN THE ACTUAL FOREST THAT IS ON FIRE
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

devsh wrote:dear friends and family, we have implemented dynamic resolution rendering.... a stepping stone towards mixed resolution particle rendering

this enables me to rape your GPU with 100x overdraw while framerate is maintained at 18 to 24fps (depending on how much you move) even when you're IN THE ACTUAL FOREST THAT IS ON FIRE
we rule... and we are modest...
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

chronologicaldot
Competition winner
Posts: 688
Joined: Mon Sep 10, 2012 8:51 am

Re: Build A World - new massive game, using Irrlicht

Post by chronologicaldot »

lol. Kinda weird seeing wavy water and blocky oil.
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Image

Image

was a tuff day.... night'yall ... zzzzzz
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Re: Build A World - new massive game, using Irrlicht

Post by BlindSide »

This project looks legit!
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Dynamic Resolution Rendering added

works like a charm :mrgreen:

http://software.intel.com/en-us/article ... ng-article

Image
rubenwardy
Posts: 91
Joined: Mon Mar 05, 2012 4:51 pm
Location: Bristol, UK
Contact:

Re: Build A World - new massive game, using Irrlicht

Post by rubenwardy »

There is another voxel game that uses irrlicht.

Its called Minetest. It is open source, and could do with some more developers.

If anyone is interested: minetest.net

I am posting it here not with the intent of spam, but to see whether you are your developers would be interested in developing an open source game.

If not, then at least it would be interesting to hear your opinions.
Last edited by rubenwardy on Thu Feb 28, 2013 7:45 pm, edited 1 time in total.
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

rubenwardy wrote:There is another voxel game that uses irrlicht.

Its called Minetest. It is open source, and could do with some more developers.

If anyone is interested: minetest.net
hi-jacking our thread now are you ? ...
Cube_
Posts: 1010
Joined: Mon Oct 24, 2011 10:03 pm
Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d

Re: Build A World - new massive game, using Irrlicht

Post by Cube_ »

Heh, Build a world has vastly outgrown minetest.
"this is not the bottleneck you are looking for"
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

aaammmsterdddam wrote:Heh, Build a world has vastly outgrown minetest.
I wasnt talking about the game, but about hijacking other people's threads, with your own stuff... not good manners and should disallowed. Happens on many forums.
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

Anything can fall down in Build A World... :mrgreen:

http://www.youtube.com/watch?v=u3GkkSv2uVU

http://www.youtube.com/watch?v=J6Sq5WRQCPQ

... the end of midair floating trees :lol: ...
rubenwardy
Posts: 91
Joined: Mon Mar 05, 2012 4:51 pm
Location: Bristol, UK
Contact:

Re: Build A World - new massive game, using Irrlicht

Post by rubenwardy »

It is not my own project.
I was just suggesting that one of your developers might be interested in developing for an open source game.
aaammmsterdddam wrote: Heh, Build a world has vastly outgrown minetest.
Well, yeah. Build a world is propitiatory while Minetest is opensource.

I do like what you have done in this game, how much will it be for sale for?
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Build A World - new massive game, using Irrlicht

Post by sodandk »

we havent decided yet, but about €25... which includes an online server. Each player has an online server in the cloud, and he can invite other players or join other servers...
no more NAT'ing... :-)
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Re: Build A World - new massive game, using Irrlicht

Post by devsh »

its was on topic and relevant...

And to whoever is making mine-test, delete the source and start from scratch... also before making any game or game sub-system, try to anticipate the technical challenges and the solutions before you hit the walls.
^^^ because minetest gets a worse Framerate than our game, while a forest is on fire
Post Reply