We're having some problems with OpenGL shader support in the newest Irrlicht release.
We are using this normal map shader for our models:
http://irrlicht.sourceforge.net/forum/v ... hp?t=21186
We tested it with different Irrlicht versions:
- 1.7.2 = Shader works
- 1.7.3 = Shader works
- 1.8 release branch = Does not work
- trunk = Does not work
Irrlicht version 1.7.3:
Irrlicht version 1.8:
Source code:
http://db.tt/t5SSRC54
Any ideas? Thanks in advance.
Greetings,
Erelas