During development, my project reads all models, textures etc from a ./data directory.
eg.
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device->getFileSystem()->addFolderFileArchive("/data/");
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device->getFileSystem()->addZipFileArchive("archive.ext");
Is this a known limitation/problem using standard .zip type archives as my FileSystem?
For now I have kinda worked around it by making sure all my models are created with tangents (->createMeshWithTangents) & some normal maps, however I can not understand why 'extracted' everything displays, zipped and I lose objects - no changes to binary at all.
I have tried searching for similar problems and havent found any - however perhaps Im not looking for the right thing so any thoughts/suggestions appreciated.