I've already tried to use threads, but it makes a fatal failure in Windows XP.
(if you could write a little bit of code, just to see how you would do that)
I've already tried to draw the "please wait" image before loading other datas, but it draw nothing : the image is loaded (it's wrote in the log), but nothing appears before entering in the main draw loop.
I would like to use a splash screen, before my app will run on a Pentium II 200 MHz
![Confused :?](./images/smilies/icon_confused.gif)
, and the time that it loads all the images... is a bit long. (-> it will be a computer of my school, where I will run a little demo
![Very Happy :D](./images/smilies/icon_biggrin.gif)
)[/u]