Hi,
I ran the SpecialFX example (Irrlichit Tutorial Example on Visual Studio 2008 & Visual Studio 2010. I could see a noticeable difference when running on desktop.
In VS2010, the whole room (in room.3ds) was visible. While in VS2008, the room was visible in parts. Only the part which had the camera focused was visible.
Is there a way to view the whole room (for that matter a complete mesh) using VS2008, without the breaking of mesh?
Regards,
Gaurav Jha
Mesh viewing difference in VS2008 & VS2010
Re: Mesh viewing difference in VS2008 & VS2010
Could it be that you didn't run it with the same driver? Only seeing parts of it sounds like you might have selected the first software-driver.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Mesh viewing difference in VS2008 & VS2010
Hi,
The difference was the driver selected. on VS2010, I was using Direct3D9 and in CS2008, I was using SOFTWARE.
I got the answer.
Thanks.
The difference was the driver selected. on VS2010, I was using Direct3D9 and in CS2008, I was using SOFTWARE.
I got the answer.
Thanks.