openglman wrote:
Anyone else been able to get irrlicht working on ipad? Are there any plans to support iphone retina display (960x640) and ipad native (1024x768) resolutions? Also if anyone needs help with testing or anything I can do to help I would be willing!
Cheers
iPad resolution works with out any mod to irricht
If you are building a universal app or iPad specific build you just need to change the device init to the resolution you want, or you just get a 320x480 window starting from the top corner of the screen
You can do a sys ctrl ( sorry that's one word, but my iPad begs to differ) call to get the hw.model string, if it's an iPad or iPod, set the res accordingly
As far a the retna res, it a bit different, you may have to 'activate' it somehow, if a run a universal app on iphone4 , and request 320,480 it is still fullscreen not a window like the iPad. But I have not tried setting it to 640x960, I don't own an iphone4, but I'll try it on a Friends later
I need beta testers, I'm distributing beta with testflighapp.com, supper easy, download beta apps directly to device, instant notifications,no messy iTunes, no provision files. and access to ios5.0 beta