Animation in Irrlicht

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Robocup
Posts: 6
Joined: Fri Apr 19, 2013 8:27 am

Animation in Irrlicht

Post by Robocup »

Hallo users of Irrlicht

Do you know good example of animation in Irrlicht?
We using b3d format and do this things:
1. Create model in 3dMax
2. Save it in 2010 FBX
3. Convert it in Fragmotion to b3d
But my model-creator says that Fragmotion is limited:
- 256 bones in skeletons
- have not dynamic textures and so on.
I have problem with it.
Do you know some others ways to create animated models? For example, use ogre-skeletons? Or may be help me with good converter

Thank you!
RdR
Competition winner
Posts: 273
Joined: Tue Mar 29, 2011 2:58 pm
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Re: Animation in Irrlicht

Post by RdR »

I use to have the same pipeline to add animated models to Irrlicht (before I created my own animation system)
Its a bit of a hassle but it did the job and best solution I found so far.
But are you really going to add models with more then 256 bones?
And dynamic textures, you can do that in Irrlicht by replacing the current texture with another one.
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