Gameloft uses Irrlicht

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codetiger
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Gameloft uses Irrlicht

Post by codetiger »

IrrNaCl - Irrlicht Port for Google Chrome Native Client - Demo

Iyan 3D - Make your own 3d animation using your iOS Device
Mel
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Re: Gameloft uses Irrlicht

Post by Mel »

No wonder :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
christianclavet
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Re: Gameloft uses Irrlicht

Post by christianclavet »

It's not really Irrlicht anymore... They started a new engine (not new now) from Irrlicht 1.3 code if I remember well and heavily modified it to their need. This was used for some games they've done, but not on all of their games. I think they use also Unity now.
Mel
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Re: Gameloft uses Irrlicht

Post by Mel »

Mm... no patience with Irrlicht.. bad decision, then, they have to license Unity and pay for it:

A deferred renderer with large environment management in OpenGL and no postprocessing nor advanced shadowmapping for the free versions. That is all what Unity has to offer... I still rather Irrlicht :lol:
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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