Half-life bsp?

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Zoark

Half-life bsp?

Post by Zoark »

has anyone here made it so you can just use hl bsp instead of quake
Guest

Post by Guest »

why would someone want hl bsp anyway? its illegal, you can only use hammer etc or other hl tools for hl or mods as long as i can remember, correct me if im wrong :)
Zoark

Post by Zoark »

because im not fimilar with q3 bsp, all my work has been done with hl, and its just for a small project.
Morrog
Posts: 58
Joined: Mon Dec 13, 2004 5:13 am

Post by Morrog »

Well considering that the data Irrlicht will use from a bsp is purely going to be the structural data it doesn't matter which format you load, it'll end up the same. I don't think any entities are loaded, and even if they are you have to implement support for them in your game/engine. So since it doesn't matter which is used, and since GFXstyLER might be right, you might as well use Quake based BSPs.

In any case if its trouble with the level builder that you're having then see if your level builder can export to MAP. If so there's a program called q3map2build.exe which will build a Quake 3 map from a MAP file.
Also, GMax, with the Game Level Builder tools can export to MAP files, so you can build levels in GMax (which is what I do) :)
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