Compiling irrlicht ogl-es branch for iphone (progress)
Re: Compiling irrlicht ogl-es branch for iphone (progress)
@Nadro
when will you port ogl-es to shader-pipeline branch?
when will you port ogl-es to shader-pipeline branch?
Re: Compiling irrlicht ogl-es branch for iphone (progress)
@penguin03: The plan is merging OGL-ES with normal Irrrlicht and then merging the shader-pipeline with normal Irrlicht.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Compiling irrlicht ogl-es branch for iphone (progress)
@CuteAlien: So it will be the Irrlicht 2.0? Can we get it this year?
Re: Compiling irrlicht ogl-es branch for iphone (progress)
Yes, shader-pipeline branch will be included in v2.0. I think that this version will be ready at late 2013 - early 2014.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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Re: Compiling irrlicht ogl-es branch for iphone (progress)
pak wrote:So, how do I compile Irrlicht for iOS? There is an Xcode project under source/Irrlicht/iOS and it compiles the library just fine, but how to compile the examples? And how do I create a new Irrlicth project?
The IrrlichtTemplate linked earlier in this thread is from 2010, isn't there a newer one?
im adding the include and source files directly to my project, not creating intermediate libirrlict , i'm using (very modified by now) fuzzyspoons template from the original 1.6 project.
i am having problems with 4509 some textures/images render on sim but not on device!? no luck with Alpha BMP , TGA works on Sim but not Device.
i am in the process of rolling up a new template +my 2d/3d Gui and ios extras , going back to get latest build, ill post template when done.
Re: Compiling irrlicht ogl-es branch for iphone (progress)
@digijohnny
Did you check official iOS example in ogl-es branch? I develop games for iOS (target iPhone 3GS+ and iOS 5.x+) and Irrlicht works fine on both simulator and device (I used tga in my project without problems).
Did you check official iOS example in ogl-es branch? I develop games for iOS (target iPhone 3GS+ and iOS 5.x+) and Irrlicht works fine on both simulator and device (I used tga in my project without problems).
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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Re: Compiling irrlicht ogl-es branch for iphone (progress)
im porting an app i have had in the appstore for about 2 years now, using the original 1.6 irrlicht ogles1 build.Nadro wrote:@digijohnny
Did you check official iOS example in ogl-es branch? I develop games for iOS (target iPhone 3GS+ and iOS 5.x+) and Irrlicht works fine on both simulator and device (I used tga in my project without problems).
i have not tried the IOS example, where can i find this? is it one of the projects in the examples folder?
Re: Compiling irrlicht ogl-es branch for iphone (progress)
Yes, you can find it in example no 16.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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Re: Compiling irrlicht ogl-es branch for iphone (progress)
im using ogles 4512, #16 in the examples folder is Quake3MapShader, is this correct? is there an xcode example project file?
Re: Compiling irrlicht ogl-es branch for iphone (progress)
Sry, my mistake. This is example no 17 - HelloWorld_Mobile. For compile it use XCode project from source/Irrlicht/iOS and select HelloWorldMobile target.
Example is available in rev4515, so you need update your svn - http://irrlicht.sourceforge.net/forum/v ... =2&t=48568
Example is available in rev4515, so you need update your svn - http://irrlicht.sourceforge.net/forum/v ... =2&t=48568
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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Re: Compiling irrlicht ogl-es branch for iphone (progress)
thanks ill give it a shot.
BTW the problems i'm having probably have more to do with depreciated functions from 1.6 to 1.8 , i am using the lowlevel Iimage class for direct image creation. manipulations , this is were the inconsistencies are showing up.
BTW the problems i'm having probably have more to do with depreciated functions from 1.6 to 1.8 , i am using the lowlevel Iimage class for direct image creation. manipulations , this is were the inconsistencies are showing up.
Re: Compiling irrlicht ogl-es branch for iphone (progress)
check out proton 3d by Seth
he made ios android both and many tools
http://www.rtsoft.com/wiki/doku.php?id=proton
he made ios android both and many tools
http://www.rtsoft.com/wiki/doku.php?id=proton
hybrid wrote:No, we are now at 4509
Re: Compiling irrlicht ogl-es branch for iphone (progress)
@Nadro
Now the ogl-es openGL es 2.0 driver can't support lighting and fog like fixed pipeline. Do you have plan to improve it?
Now the ogl-es openGL es 2.0 driver can't support lighting and fog like fixed pipeline. Do you have plan to improve it?
Re: Compiling irrlicht ogl-es branch for iphone (progress)
Yes, OGL ES2 will support it. Big improvments for OpenGL drivers in Irrlicht is prepared for the end of this year.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes