The latest SVN bugs thread
Re: The latest SVN bugs thread
Mipmaps issue is already fixed in the latest trunk.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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Re: The latest SVN bugs thread
Yessss, thank you Nadro
Re: The latest SVN bugs thread
Was It solve your problems visible on the screen from page 14?
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Re: The latest SVN bugs thread
No that doesn't solve my problem of filtering but that solve the mip map problem...
For the filtering bug, I apply a material then made first render pass in render to texture and after I apply another material then new render pass ... maybe that can help you.
If I have the time, I'll try to reproduce this bug in small example this week.
Thanks
For the filtering bug, I apply a material then made first render pass in render to texture and after I apply another material then new render pass ... maybe that can help you.
If I have the time, I'll try to reproduce this bug in small example this week.
Thanks
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Re: The latest SVN bugs thread
Well, I have tested my class individually and that work perfect...
I think there is a bug in MY code that does not appear on the previous version of irrlicht for unknown reason at this time.
I will try to clean my render passes.
Thank for your attention Nadro.
I think there is a bug in MY code that does not appear on the previous version of irrlicht for unknown reason at this time.
I will try to clean my render passes.
Thank for your attention Nadro.
Re: The latest SVN bugs thread
@Nadro
COpenGLDriver.cpp:771
Quad2DVertices[0] =
Quad2DVertices[0] = ...
Quad2DVertices[0] = ...
Quad2DVertices[0] = ...
COpenGLDriver.cpp:771
Quad2DVertices[0] =
Quad2DVertices[0] = ...
Quad2DVertices[0] = ...
Quad2DVertices[0] = ...
Re: The latest SVN bugs thread
OMG! Thanks for a report It'll be fixed at wednesday.
Update: Fixed in the latest trunk.
Update: Fixed in the latest trunk.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: The latest SVN bugs thread
Hello.
Trying to build latest svn trunk (rev. 4515) and fail with
P.S.: changing type of "name" to "io::path" removes error:
Trying to build latest svn trunk (rev. 4515) and fail with
I build with _IRR_WCHAR_FILESYSTEM flag.error C2664: 'irr::core::cutFilenameExtension' : cannot convert parameter 1 from 'irr::core::stringc' to 'irr::io::path &' in \source\Irrlicht\COBJMeshWriter.cpp at line 68
P.S.: changing type of "name" to "io::path" removes error:
Code: Select all
...
// write OBJ MESH header
io::path name;
core::cutFilenameExtension(name,file->getFileName()) += ".mtl";
file->write("# exported by Irrlicht\n",23);
file->write("mtllib ",7);
file->write(name.c_str(),name.size());
file->write("\n\n",2);
...
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Re: The latest SVN bugs thread
Yeah, right. That seems to have changed recently. Fixed now.
Re: The latest SVN bugs thread
Cannot compile latest svn trunk rev.4525.
Seems like maybe its C++11 standard features, but i'm not sure.
I use \examples\BuildAllExamples_vc10.sln for compiling.
Code: Select all
error C2057: expected constant expression in \source\Irrlicht\CMeshManipulator.cpp at line 1083
error C2057: expected constant expression in \source\Irrlicht\CMeshManipulator.cpp at line 1092
I use \examples\BuildAllExamples_vc10.sln for compiling.
Re: The latest SVN bugs thread
hi,
doesnt work under 2012 as well because something like this isnt allowed
should be
here is a patch for that. CMeshManipulator.cpp.patch
i also removed the goto's in that function O.o
hope that i didnt make an error
regards
zerochen
doesnt work under 2012 as well because something like this isnt allowed
Code: Select all
int a = getAInt();
char s[a];
Code: Select all
int a = getAInt();
char* s = new char[a];
...
delete[] s;
i also removed the goto's in that function O.o
hope that i didnt make an error
regards
zerochen
Re: The latest SVN bugs thread
I can't download that, I see no download button:
Please use the SF.net tracker.
I can't comment on how you removed the gotos until I can see the patch, but with nested loops they are often the best solution.
Please use the SF.net tracker.
I can't comment on how you removed the gotos until I can see the patch, but with nested loops they are often the best solution.
Re: The latest SVN bugs thread
4 downloads already...
however, here we go.
https://sourceforge.net/p/irrlicht/bugs/416/
also i think if you split the func into seperate funcs it will become more readable. have not much time right now.
however, here we go.
https://sourceforge.net/p/irrlicht/bugs/416/
also i think if you split the func into seperate funcs it will become more readable. have not much time right now.
Re: The latest SVN bugs thread
OK, NAK.
- many unneeded changes like indent and bracing, or using new. If you want to change the brace style, or new, each should be a separate patch
- the goto removal appears to break the logic, make the code more complex (two more levels of indent) and make it slower. Not acceptable.
It also added a possible crash, if a too complex mesh was given.
Please test if my patch lets it compile on VS.
- many unneeded changes like indent and bracing, or using new. If you want to change the brace style, or new, each should be a separate patch
- the goto removal appears to break the logic, make the code more complex (two more levels of indent) and make it slower. Not acceptable.
It also added a possible crash, if a too complex mesh was given.
Please test if my patch lets it compile on VS.
Re: The latest SVN bugs thread
the new's are necessary otherwise you cant compile irrlicht under visual studio.many unneeded changes like indent and bracing, or using new.
indeed i followed irrlichts code style so i changed some brackets
have you a test case for that? it was late yesterday maybe i've made an error.- the goto removal appears to break the logic, make the code more complex (two more levels of indent) and make it slower. Not acceptable.
It also added a possible crash, if a too complex mesh was given.
maybe it s little bit slower but that doesn matter here because it s now safer (no goto).