Thousands of trees? Model details/billboard

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suliman
Posts: 379
Joined: Sat Sep 23, 2006 2:06 pm

Re: Thousands of trees? Model details/billboard

Post by suliman »

so even at creation (before combining it) i cannot rotate or scale? I mean in a sea of trees it will look pretty bad then...

Or do you mean i cannot do these things once everything is set up?
hybrid
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Re: Thousands of trees? Model details/billboard

Post by hybrid »

Yes, once you combined them it's at least quite complicated to alter individual parts. Before, you can change the objects as you want.
suliman
Posts: 379
Joined: Sat Sep 23, 2006 2:06 pm

Re: Thousands of trees? Model details/billboard

Post by suliman »

Ah thats ok. Im building a forest, it can be static once initially randomized!
Lonesome Ducky
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Re: Thousands of trees? Model details/billboard

Post by Lonesome Ducky »

A little work would make it possible (though slow, so you shouldn't do it every frame) to move objects even after creation. If there's enough interest or need, I can go back and add that to the code
suliman
Posts: 379
Joined: Sat Sep 23, 2006 2:06 pm

Re: Thousands of trees? Model details/billboard

Post by suliman »

i dont think thats priority but thanks for the offer!
Most will prob use such a thing for setting up something like trees or grass or stones and leave it at that. Of course if you blow something up you wanna remove it, but for me i dont need it.
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