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I use EasyOgre exporter to export a mesh with skeleton animation from 3ds max, Use irrlicht to load and render it, and it's wrong. I use OgreMeshViewer to open it, it's correct.
The hand and foot is not correct, I use the latest ogl-es branch r4525
I just tried as you said, at the first frame, there is no transform. The result is: only the first frame is correct, the rest is same.
Any other suggestion?
Just to be sure, the starting pose has no transformations and the subsequent poses have transformations *relative* to the starting pose? That is, all the bone transformations have been multiplied by the inverse of the original transformation for that bone?