Build A World - new massive game, using Irrlicht
Re: Build A World - new massive game, using Irrlicht
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
It's looking very nice. One point, your moon is not a circle but an ellipse, meaning your FOV is likely too big.
Re: Build A World - new massive game, using Irrlicht
gently caress this poop,
rewriting OpenGL driver...... to 3.0/3.1/3.2/3.3 CORE PROFILE
gonna remove all those OGL calls, and provide asynchronous vertex buffer uploads (right now they stall the pipeline when you flag Dirty)
rewriting OpenGL driver...... to 3.0/3.1/3.2/3.3 CORE PROFILE
gonna remove all those OGL calls, and provide asynchronous vertex buffer uploads (right now they stall the pipeline when you flag Dirty)
Re: Build A World - new massive game, using Irrlicht
working on copy/paste of models and part of landscapes!
copy an entire building and paste it anywhere... or trees... or mountains!
copy an entire building and paste it anywhere... or trees... or mountains!
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
Copy/Paste:
In the next version (0.6) you can mark an area and copy it (becomes a model). The model can then be pasted around the world... trees, houses, bridges or entire mountains.
The models can also be saved, and used later or published to the Online Library, so other users can use your models.
The world-generator will also be able to use the models directly from the library, and generate cities with the use of the models from the model library. You can randomly meet your own house in a generated world
The models can also be loaded 'as a world', so its possible to 'clean' away blocks you dont want in the model.
In the next version (0.6) you can mark an area and copy it (becomes a model). The model can then be pasted around the world... trees, houses, bridges or entire mountains.
The models can also be saved, and used later or published to the Online Library, so other users can use your models.
The world-generator will also be able to use the models directly from the library, and generate cities with the use of the models from the model library. You can randomly meet your own house in a generated world
The models can also be loaded 'as a world', so its possible to 'clean' away blocks you dont want in the model.
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
This version (0.554)
- added more blocks (gravel and rubble)
- powersystem 30x speedup
- day is now 2 hours longer (Sun sets at 20.30 - 22.00 / Sun rise at 04.30 - 06.00)
- constructions can now be rotated (using R) while placing the construction, or by using the construction tool and pointing at the construnction and pressing R
- constructions are now visual while dragging/placing, instead of just wireframes
- mos, wetgrass and rushes now grow in the world (first small part of nature system)
- complete vertical sides of mountains fixed
- fixed a bug with gravity detection
- fix a bug where the player would get hurt while walking close to an edge
- less network traffic in an ongoing game
- water could somewhat run through a forcefield
- volcanos still appear at random positons, but stay in their places
- you can now clone (backup/copy) maps
- you can now rename maps
- you can copy a map from the LAN server to the cloud (upload - no download yet)
- lots of small bug fixes
- fixed a very frequent crash bug (actually caused by windmill propellars)
- fixed an integer 32bit milisecond timer rollover which crippled the cloud servers for 2 hours
- actually changed all timers to 64 bit precision
- fixed a problem with GLSL shaders on more messed up drivers (Intel HD 4000 and some AMD)
- introduced a block SHIFT drop limit of 1000 at a time
- enabled DXT texture compression and LoD for all in-game textures (mobs and players) except blocks or GUI tuned to VRAM availability
- mip maps are explicitly pre-generated with the lanczos/sinc filter and appear to be of higher quality (better looking sharks far away)
- introduced faster and more proper OGL 3.0 ways of asynchronous texture uploads, this speeds up the time it takes and the lag caused by uploading 3D Light volumes when lighting within a region changes
- rewrote irrlicht's OpenGL Texture creation which now allows faster load times
- fixed Irrlicht's DDS loader on 64bit
- added behind the scenes stubs for new gravity code
- added behind the scenes code for the movie recorder
- shipping shared libraries for libav on linux
- hardware survey on logon for better support in the future
- added more blocks (gravel and rubble)
- powersystem 30x speedup
- day is now 2 hours longer (Sun sets at 20.30 - 22.00 / Sun rise at 04.30 - 06.00)
- constructions can now be rotated (using R) while placing the construction, or by using the construction tool and pointing at the construnction and pressing R
- constructions are now visual while dragging/placing, instead of just wireframes
- mos, wetgrass and rushes now grow in the world (first small part of nature system)
- complete vertical sides of mountains fixed
- fixed a bug with gravity detection
- fix a bug where the player would get hurt while walking close to an edge
- less network traffic in an ongoing game
- water could somewhat run through a forcefield
- volcanos still appear at random positons, but stay in their places
- you can now clone (backup/copy) maps
- you can now rename maps
- you can copy a map from the LAN server to the cloud (upload - no download yet)
- lots of small bug fixes
- fixed a very frequent crash bug (actually caused by windmill propellars)
- fixed an integer 32bit milisecond timer rollover which crippled the cloud servers for 2 hours
- actually changed all timers to 64 bit precision
- fixed a problem with GLSL shaders on more messed up drivers (Intel HD 4000 and some AMD)
- introduced a block SHIFT drop limit of 1000 at a time
- enabled DXT texture compression and LoD for all in-game textures (mobs and players) except blocks or GUI tuned to VRAM availability
- mip maps are explicitly pre-generated with the lanczos/sinc filter and appear to be of higher quality (better looking sharks far away)
- introduced faster and more proper OGL 3.0 ways of asynchronous texture uploads, this speeds up the time it takes and the lag caused by uploading 3D Light volumes when lighting within a region changes
- rewrote irrlicht's OpenGL Texture creation which now allows faster load times
- fixed Irrlicht's DDS loader on 64bit
- added behind the scenes stubs for new gravity code
- added behind the scenes code for the movie recorder
- shipping shared libraries for libav on linux
- hardware survey on logon for better support in the future
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
All screenshots looks fantactic. Great job guys!
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Build A World - new massive game, using Irrlicht
Yeah, I also like a lot how it looks.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Build A World - new massive game, using Irrlicht
Planned weapons and new tools:
* Attack
Club
Stungun
Knife
Soft Gun
Pistol
Magnum
Shotgun
M27
Handgrenade
Arch and Arrow
Arch and Arrow with fire
Harpoon
Flamethrower
Sniper Rifle
Bazooka
Mortar
Rocket Launcher (GPS tracking)
Missile (GPS Navigation and Laser Guided)
AA Battery
Torpedo
Compact Tactical Thermonuclear Weapon
Nuke
* Future Technology Attack weapons
Laser Sword
Laser Gun
Sonic Emitter
Automated Attack&Defense Robots
Low Orbit Ion Cannon
Plasma Gun
* Defense:
Tesla Coil
Stationary Turret (normal bullets)
Goal Keeper (High speed stationary turret with high density bullets)
Stationary Turret (Laser)
* New Tools
Chain Saw
Waterhose
Laser Drill
* Attack
Club
Stungun
Knife
Soft Gun
Pistol
Magnum
Shotgun
M27
Handgrenade
Arch and Arrow
Arch and Arrow with fire
Harpoon
Flamethrower
Sniper Rifle
Bazooka
Mortar
Rocket Launcher (GPS tracking)
Missile (GPS Navigation and Laser Guided)
AA Battery
Torpedo
Compact Tactical Thermonuclear Weapon
Nuke
* Future Technology Attack weapons
Laser Sword
Laser Gun
Sonic Emitter
Automated Attack&Defense Robots
Low Orbit Ion Cannon
Plasma Gun
* Defense:
Tesla Coil
Stationary Turret (normal bullets)
Goal Keeper (High speed stationary turret with high density bullets)
Stationary Turret (Laser)
* New Tools
Chain Saw
Waterhose
Laser Drill
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
Volcano Generator Block - next version will have natureforce blocks, so you can start your own volcanoes, throw a meteor down, start an earthquake and more. These blocks can be used in Designed worlds, or in GamePlay mode. Volcanoes can also be started underwater... and they will form islands as the blocks cool down.
was a bad for the house as somebody was playing with the volcano-generator block on the table....
was a bad for the house as somebody was playing with the volcano-generator block on the table....
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
Couldn't help it today... in the range of upcoming weapons, here is one of them ...
the 'Tactical Nuke' ... its massive fun! Blows hundred of thousands of blocks to dust in a split second.
the 'Tactical Nuke' ... its massive fun! Blows hundred of thousands of blocks to dust in a split second.
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
testing the limits and finding bugs... stresstest !
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
These screenshots are really impressive.
Keep up good work!
Keep up good work!
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- Competition winner
- Posts: 688
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Re: Build A World - new massive game, using Irrlicht
Awesome!
How does the nuke work though? It looks like you just set it up for a time and run away. Or can it be launched?
How does the nuke work though? It looks like you just set it up for a time and run away. Or can it be launched?
Re: Build A World - new massive game, using Irrlicht
Will also be able to be launced with missile, or 'shot off' with the spring.
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos