Hello, i have a problem with position refered to irrbullet.
When i change sydney.md2 from source to try load my model show this:
Loading is ok, but the model is in the middle of cube collision.I can't find nothing to change this values in irrbullet source. I only can change height and width of cube
When i open sydney.md2 in Fragmotion i can see this
And when i load my model:
Ok, CENTER its wrong. In my model start in foods, and in sydney start in the middle of model, at belt. If i change this parameters in Fragmotion and export the model i can see this crazy model:
Someone can help me with this? can i set the cube in differents position, or maybe what software can i use to set newly values and export fine
Thanks for read, and sorry for my english.
IrrBullet and Y model position
Re: IrrBullet and Y model position
I have a similar problem with X files that I export from 3ds max. My workaround:
In 3ds max I select my model and in utils press "resetXForm". And than in configuration of the xForm modifier, move center point to the center of the object, and then merge all my modifiers.
After that it works correctly. Hope this will work for you too.
In 3ds max I select my model and in utils press "resetXForm". And than in configuration of the xForm modifier, move center point to the center of the object, and then merge all my modifiers.
After that it works correctly. Hope this will work for you too.
Re: IrrBullet and Y model position
You may first parent the mesh node to an empty node and use the empty node to set up the mesh shape of irrbullet. Then offset the y-position of the mesh node.
Regards,
smso
Regards,
smso