For some reason, even texture cubes look shitty.
I would like some advice on how to make a map look ok.
What shaders, material techniques, effects, lighting, etc should I use to make maps look better?
I am not sure if this is the right section.
http://ubuntuone.com/678CSio3HYWwJwScxpoPIB
Left is the blender render, right is the irrlicht render.
Code: Select all
<node type="mesh">
<attributes>
<string name="Name" value="Shop"/>
<int name="Id" value="-1"/>
<bool name="Visible" value="true"/>
<vector3d name="Position" value="0, 0, 0"/>
<vector3d name="Rotation" value="0, 0, 0"/>
<vector3d name="Scale" value="7.7895, 5.041653, 5.81718"/>
<enum name="AutomaticCulling" value="frustum_box"/>
<bool name="DebugDataVisible" value="false"/>
<bool name="IsDebugObject" value="false"/>
<bool name="ReadOnlyMaterials" value="false"/>
<string name="Mesh" value="mdl/Cube.irrmesh"/>
<enum name="HardwareMappingHint" value="never"/>
<enum name="HardwareMappingBufferType" value="vertexindex"/>
</attributes>
<userData>
<attributes>
</attributes>
</userData>
</node>