IrrLicht Engine with Vala

Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
ambiera forums
Post Reply
Papasha
Posts: 1
Joined: Tue Jan 29, 2013 8:22 pm

IrrLicht Engine with Vala

Post by Papasha »

I was wondering about the possibility/practicality of writing an IrrLicht-based game in Vala. I've been told that it's about as fast as C, which makes a lot of sense since it's source-to-source compiled with C. Even though Vala doesn't support C++ libraries (yet), it would definitely be compatible with IrrLicht source code and is a lot easier to use than C++.
CuteAlien
Admin
Posts: 9734
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: IrrLicht Engine with Vala

Post by CuteAlien »

I haven't heard about a Vala-wrapper so far (truth be told, I don't even know any developers which have learned coding in Vala so far). But there is a .NET wrapper which might be an alternative if you don't like ot use c++: http://irrlicht.sourceforge.net/forum/v ... =6&t=38512
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
roxaz
Posts: 575
Joined: Tue Jan 23, 2007 8:35 pm
Location: LT

Re: IrrLicht Engine with Vala

Post by roxaz »

vala can call only c code so all irrlicht c++ api would have to be wrapped in c calls. i think someone did that for python wrapper which used ctypes, which without additional work can call only c functions.
other than that - like you said yourself vala is compiled to c so there is no reason why it would not work. vala seems nice however lack of proper IDE support is real killer.
Post Reply