How to call a specific skeletal animation?

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thecodethinker
Posts: 3
Joined: Mon Aug 05, 2013 3:22 am

How to call a specific skeletal animation?

Post by thecodethinker »

I'm brand new to the world of 3D development and after much thought and scientific decision making I decided to go with irrlicht rather than Ogre (Irrlicht sounds so much cooler than ogre).

I'm working on a little game to teach myself irrlicht and I've run into a snag with animations. I know how to make skeletal animations in blender (for the most part) but I'm not sure how to call them in Irrlicht. I read through some of the wiki and I can't make heads or tails of it.

So my question. How can I call a certain animation on a mesh that was imported from a .b3d file?

thanks in advance,

thecodethinker
CuteAlien
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Re: How to call a specific skeletal animation?

Post by CuteAlien »

You have to set the frames with node->setFrameLoop(start, end).
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