I'm brand new to the world of 3D development and after much thought and scientific decision making I decided to go with irrlicht rather than Ogre (Irrlicht sounds so much cooler than ogre).
I'm working on a little game to teach myself irrlicht and I've run into a snag with animations. I know how to make skeletal animations in blender (for the most part) but I'm not sure how to call them in Irrlicht. I read through some of the wiki and I can't make heads or tails of it.
So my question. How can I call a certain animation on a mesh that was imported from a .b3d file?
thanks in advance,
thecodethinker
How to call a specific skeletal animation?
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- Posts: 3
- Joined: Mon Aug 05, 2013 3:22 am
Re: How to call a specific skeletal animation?
You have to set the frames with node->setFrameLoop(start, end).
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm