Hello,
Since I updated my AMD drivers to the latest stable version, my hardware skinning is broken.
Nothing has changed in my code what so ever.
OpenGL version:
Previous: 6.14.10.12002
Current: 6.14.10.12217
I'm using the shader-pipeline branch.
Hardware skinning bug
Re: Hardware skinning bug
try to put a version define in the shader to tell the shader compiler a specific older version. it may work
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Re: Hardware skinning bug
Do you have an example how to do this?REDDemon wrote:try to put a version define in the shader to tell the shader compiler a specific older version. it may work
Re: Hardware skinning bug
Open your GLSL shader and add eg:
"#version 120" at the first line of the shader file.
"#version 120" at the first line of the shader file.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Hardware skinning bug
unfortunately that did not solve my problem. Any other suggestions?Nadro wrote:Open your GLSL shader and add eg:
"#version 120" at the first line of the shader file.
Re: Hardware skinning bug
Complain to AMD. Why are you asking us when you know exactly what driver version broke it?
Re: Hardware skinning bug
As I remember 13.4 has got some problems related to OGL 3.3 implementation (maybe also older OGL versions are affected by this issue). Please update drivers to the latest BETA, it should solve your problem.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes