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CIrrKlangSceneNode* vikingsound1 = new CIrrKlangSceneNode(engine, smgr->getRootSceneNode(), smgr, 50);As a previous example how I've got node details from an IRR file previously is:
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scene::ISceneNode * viking1 = static_cast<scene::ISceneNode*>(smgr->getSceneNodeFromId(21));