Im trying to find free (MIT or so) audio library which is cross-platform and hopefully works on android too.
Any ideas?
And someday I want to integrate physics on my other game too, should I use ode or bullet for these?
Is there already somekind package which contains these all needed?
And last stupid guestion, should I use shader-pipeline branch or so, so can then make shaders work to ES 2.0 too or is it automatic or what, Im not familiar with irr android yet at all? (I hopefully can use (almost) same code on desktop machines and android, just changing shaders a little?)
What sound library
Re: What sound library
OpenAL works everywhere, including Android. It's LGPL.
Re: What sound library
Thanks.
Not sure can I use LGPL'd libraries in android (but will use google and check if somebody tells that can I or cant I use it).
Not sure can I use LGPL'd libraries in android (but will use google and check if somebody tells that can I or cant I use it).
Re: What sound library
Found gamekit but it uses ogre, some other (and older) branch uses irrlicht too, but seems to be dead. It contains audio and physics, but too little examples, too hard to learn. So no-go for me. (and I dont like ogre at all, tested, and never again)
Re: What sound library
You can use LGPL libraries on Android platforms without any problems
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes