as to the newest stable version irrlicht 1.8 and ogre 1.81,is there a huge gap about efficiency performance between these two render cores on OPENGL ES2.0, in other word,mobile platform?
if that is true,which stage of the render pipeline make these differences?
irrlicht 1.80 vs ogre 1.81
Re: irrlicht 1.80 vs ogre 1.81
Welcome to the forum. I think most people only work with 1 engine, so it will be a little hard finding someone doing specific speed comparisons. Meaning - if that's the stuff that matters most you will likely have to do your own. I guess for most people specific features are just the part that is more important.
Also on a side-note, please don't cross-post a thread into several sub-forums (I deleted the other one for now)-
Also on a side-note, please don't cross-post a thread into several sub-forums (I deleted the other one for now)-
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: irrlicht 1.80 vs ogre 1.81
Thanks for your reply,I will avoid the cross-post thing But I indeed eager to the answer of my question,could you please give me an advise on how to solve this problem in this forum?for example,introduce me to some experts or something else,thanks again~CuteAlien wrote:Welcome to the forum. I think most people only work with 1 engine, so it will be a little hard finding someone doing specific speed comparisons. Meaning - if that's the stuff that matters most you will likely have to do your own. I guess for most people specific features are just the part that is more important.
Also on a side-note, please don't cross-post a thread into several sub-forums (I deleted the other one for now)-
Re: irrlicht 1.80 vs ogre 1.81
The problem is that such questions are nearly impossible to answer in a general way. Speed is nearly always situation dependent. There's some things where you could tell a difference - like for example having shaders handle animations could bring a speed boost which we don't have in Irrlicht right now (don't know about Ogre). Or animation systems can be implemented in very different ways. But this is all very specific to the scene you want to render.
So for a real speed-comparison you probably will have to create a specific test-scene which is like the one you want in your game and then experiment with rendering it in both engines.
Note also that the difference in speed between different phones is likely larger than the one with different engines.
So for a real speed-comparison you probably will have to create a specific test-scene which is like the one you want in your game and then experiment with rendering it in both engines.
Note also that the difference in speed between different phones is likely larger than the one with different engines.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Re: irrlicht 1.80 vs ogre 1.81
I would certainly try out both. In my opinion Irrlicht is a little bit better but that is all related to what I like to do and what my personal preferences are. You might find ogre will benefit more of what you are doing or maybe you will instantly fall in love with Irrlicht and use it instead.