IDE: Xcode 5.0.1
When compiling the static library, in COpenGLSLMaterialRenderer.cpp @ line 107:
Code: Select all
if (Driver->getActiveGLSLProgram() == Program)
Code: Select all
if (Program2)
{
if (Driver->getActiveGLSLProgram() == Program2)
Driver->setActiveGLSLProgram(0);
}
else if (Program)
{
if (Driver->getActiveGLSLProgram() == Program)
Driver->setActiveGLSLProgram(0);
}