Xcode 5 shader-pipeline setup

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afuzzyllama
Posts: 13
Joined: Thu Oct 10, 2013 2:20 am
Location: Tampa, FL

Xcode 5 shader-pipeline setup

Post by afuzzyllama »

I've created a blog post here of how to setup the shader-pipeline branch in XCode 5. This should also be applicable to the standard irrlicht branch.
http://afuzzyllama.com/2013/11/30/setti ... n-xcode-5/

If there are any issues or anything isn't clear, please let me know.
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