Memory Problem with low end android devices.

Discussion about everything. New games, 3d math, development tips...
Post Reply
sohamdutta13
Posts: 3
Joined: Wed Feb 19, 2014 4:59 am

Memory Problem with low end android devices.

Post by sohamdutta13 »

I have integrated the irrlicht engine with the vuforia sdk so that i can render 3d models on the camera view surface using irrlicht. The problem i am facing is that low end android phones are not able to load both the irrlicht library and the vuforia library together and crashes giving an error message such as bad surface or buffer is full etc.
When I run any of the irrlicht examples independently on the low end phones they work fine.
Is there any way to solve this problem?
Post Reply