Thanks CuteAlien, it is sad to say goodbye ..

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papaonn
Posts: 30
Joined: Thu Jan 30, 2014 5:38 pm

Thanks CuteAlien, it is sad to say goodbye ..

Post by papaonn »

After struggling hard for nearly 2 months in irrlicht engine ..

I would like to express my sincere gratitude towards CuteAlien, be it in IRC channel / forum here.

You had helped me a lot and approached me professionally.


I hope this community continue to grow and to be competitive enough.

Currently i am upset (i am not trying to spoil the engine, it's fantastic for beginners) with current documentation & customization capability of the engine.

The animation system especially restricting the capability of the entire game.
(Atleast i tried custom coding myself, then i faced a lot of inconsistency with supported meshes. like .md2 doesn't support joints, .b3d display meshes different from original modeling + taking control of joints are not allowed along with animation, doesn't support many other features of modern animation standard).

Multi-shaders are not supported, i found other alternative (atleast i tried RTT) but it's just way too slow in attempting that way.

Atleast i tried, but i failed, and running out of time, i decided to quit using this engine and go back to Ogre (yes .. originally i was from ogre, the reason to here previously was because of the heavy functionality & difficulty in migration).

Yes.. Irrlicht is way faster and easier to integrate components compared to Ogre,
but as soon as i continue in developing and putting more stuffs into the game,
I just getting slowed down and more things are restricted.

But .. compared to the pain that ogre gave me, the feeling of frustration irrlicht gave me consumed more of my inspiration in making games.


Finally, I thank Irrlicht community because of the help offered especially to CuteAlien, Thanks for the nights and days support.

I will move forward from now on, and farewell, my friends.
CuteAlien
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Re: Thanks CuteAlien, it is sad to say goodbye ..

Post by CuteAlien »

That title sounds like an obituary ;-)

Anyway - good luck with your project!
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
AReichl
Posts: 269
Joined: Wed Jul 13, 2011 2:34 pm

Re: Thanks CuteAlien, it is sad to say goodbye ..

Post by AReichl »

Puuuhhhhhh - i first thought CuteAlien would be leaving us.
CuteAlien
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Re: Thanks CuteAlien, it is sad to say goodbye ..

Post by CuteAlien »

In case you're still reading the thread - Max Power has just written a pretty simple solution which might do what you wanted: http://irrlicht.sourceforge.net/forum/v ... 52#p286452
Just animate first and the rotate some bones manually after that. Not sure if that's sufficient in your case.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
leebojammin
Posts: 16
Joined: Thu Jun 15, 2006 8:45 pm

Re: Thanks CuteAlien, it is sad to say goodbye ..

Post by leebojammin »

Good luck to you!

I ran as fast 'away ' from ogre as I could get. Compiling that beast is just annoying , and god help you if you need 'boost', which many will for terrain alone. Getting boost working and such is a massive nightmare from hell. I"ll use a commercial engine, before that mess. ( imho)

cheers
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