Hi, If it work on others computer, I would not change the code on the IRRlicht C++ side, this look like probable syntax problem in the HLSL shaders code not the C++ code.
What I think you have as problem is that your intel integrated card HLSL compiler is having problem with HLSL syntax. I would recommend compiling a DEBUG version of your application and check the console windows for error reports. The support is there, the card report DX11 compability. But the syntax need to be ajusted for this compiler.
I'm working mostly in GLSL and the INTEL shader compiler is one of the most strict when it come to shader code syntax. Normally, when it compile on INTEL it almost compile on any other card.
XEffects - Black Screen on Some Computers?
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