Hi everyone,
I am researching the use of Irrlicht for a particlar application where we needto be able t select components of a building and have them 'snp' together when yo drag and drop them from a library into the workspace. There would be various constraints limiting the way in which te 'blocks' could snap together, such as only at certain angles, normal to face etc. There would also be potential 'intelligence' around how may blocks could snap together in any selected dimension, or howhigh a structure could be etc.
Ia wondering if anybody has some thoughts on whether Irrlicht has a geometrical constraint system built-in or whether there are add-ons or the like ht could be utilised to make this work?
Geometrcal constraint engine in Irrlicht?
Re: Geometrcal constraint engine in Irrlicht?
This is application specific behavior - a 3D engine can't do that. The concepts of blocks or snapping or even model libraries or a workspace, those are all things which you have to write as a programmer. The engine is a tool to help writing such things by giving you tools like vector and matrix classes and some way to read models and output 3D graphics to the screen. It can't write the application for you - for that you need a programmer.
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm